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Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation.
It is primarily concerned with three-dimensional (3D) computer animation.
In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource.
As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.
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