Jim Blinn's Corner: Dixty Pixels

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  • ISBN: 9781558604551
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"All problems in computer graphics can be solved with a matrix inversion.

"—Jim BlinnJim Blinn is Back!

Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in IEEE Computer Graphics and Applications.

Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.

Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience.

Dirty Pixels is an invaluable resource for anyone in the computer graphics field.

Teapots and MoreJim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos.

Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.

1. The World's Largest Easter Egg and What Came Out of It

2. What We Need Around Here Is More Aliasing

3. Return of the Jaggy

4. How Many Different Curves Are There?

5. Dirty Pixels

6. Cubic Curve Update

7. Triage Tables

8. The Wonderful World of Video

9. Uppers and Downers

10. Uppers and Downers, Part II

11. The World of Digital Video

12. How I Spent My Summer Vacation—1976

13. NTSC: Nice Technology, Super Color

14. What's the Deal with the DCT?

15. Quantization Error and Dithering

16. Compositing—Theory

17. "Composting"—Practice

18. How to Attend a SIGGRAPH Conference

19. Three Wrongs Make a Right

20. Fun with Premultiplied Alpha

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