Physically Based Rendering: From Theory to Implementation, Third Edition,
describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation.
Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension.
The result is a stunning achievement in graphics education.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery.
This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more.
It is a must-have, full color resource on physically-based rendering.
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